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Deadly reflex mod oblivion
Deadly reflex mod oblivion











the deal seems to be that it is not so much direct references to the Oblivion.esm it is scripts that reference the Oblivion.esm - since Nehrim.esm has many of the same references - but with German spellings scripts cannot find them and hence they fail. then read post 2 of my Nehrim and Mods thread. mods that seem as if they should have no issue because they do not access the Oblivion.esm yet still don't work. However - if you really want to roll you sleeves up and try to port the more difficult mods over. I use it plus Better Blocking and I do not up the damage formula but instead use Kuertee Attribute and skill Damage mod - which is more RPG in its orientation.Īlso to improve the archery experience another easy mod to port is Marksman Challenge It also has settings for upping the damage in the damage formula. Phitts Phighting Phixes Is very easy to port over (just change the master) and it has settings to remove recoil. Yeah I agree that his mods are awesome, but he has not picked up Nehrim and he is not interested in supporting that older mod. If anyone could do it, I would greatly appreciate.Īs for Deadly Reflexes, I will follow that up with Offkorn. This is of course much simpler than Duke Patrick's mod as I know it does many more things to balance combat, so I was hoping this small tweak could be done without causing too much effort. A small AI tweak that would cause the AI to sucessfully block more of my attacks would also be great. So if someone could somehowe remove the block recoil from nehrim, I would be very greatful. You see, what I really liked about the mod was that IT REMOVED BLOCK RECOIL, so I could no longer beat EVERY enemy the same way that is to block, let them recoil, hit them a few times while they are "recoiling" and then block their next attack, let them recoil and etc. so I'll change my request about the Duke Patrick's mod. However I do respect the fact you do not want people using it anymore, so I won't ask about a Duke Patrick's port from now on.

deadly reflex mod oblivion

I've also come to realize that with this mod, lower level characters can still be a significant threat due to their enhanced combat skills and much increased weapon damage, keeping the game always challenging, even when I was a level 44 with full deadric armor.

deadly reflex mod oblivion

The fight lasted 10 or so minutes (!!!), involving both of us blocking each others attack, dodging power attacks and etc. My best experience with it was during my second arena battle, where both me and my opponenet had swords and shields. I think it made the AI MUCH more challenging (and I loved the bow rebalance and weapon lethality). Honestly, I think Duke Patrick's mod was brilliant.













Deadly reflex mod oblivion